JUIBLEX, THE FACELESS LORD

from Book of Vile Darkness

Large Outsider (Chaotic, Evil)

Hit Dice: 26d8+468 (585 hp)

Initiative: +3

Speed: 30 ft., climb 30 ft.

AC: 37 (-1 size, +3 Dex, +10 insight, + 15 natural), touch 22, flat-footed 34

Attacks: Slam +39 melee

Damage: Slam 3d8+21 and 2d6 acid

Face/Reach: 5 ft. by 5 ft./10 ft

Special Attacks: Acid, circle of cold, constrict 3d8+21 plus 2d6 acid, create slime, drown, engulf, improved grab, spell-like abilities

Special Qualities: Amorphous, blindsight 120 ft., circle of darkness, DR 30/+5, immunities, outsider traits, SR 30, summon oozes, summon tanar'ri, tanar'ri traits Saves: Fort +33, Ref+ 18, Will +24 Abilities: Str 39, Dex 16, Con 47,Int 24, Wis 24, Cha 20

Skills: Alchemy +20, Bluff+31,Climb +22, Concentration+44, Diplomacy +26, Hide+25, Intimidate +35, Intuit Direction +33, Knowledge(arcana)+33, Knowledge(religion) +20, Knowledge(the planes) +20, Listen +33.Move Silently +29, Search+33, Sense Motive +33, Spellcraft +33, Spot +33, Swim +40

Feats: Boost Spell-Like Ability, Combat Reflexes, Dark Speech, Iron Will, Power Attack, Quicken

Spell-Like Ability: Verminfriend

Climate/Terrain: Any land and underground

Organization: Solitary-

Challenge Rating: 20

Treasure: Quadruple standard

Alignment: Chaotic evil

Advancement: -

 

Juiblex, known as the Faceless Lord, is a loathsome demon of slime and ooze. Even most demons shun him, and the demon princes are said to refer to him contemptuously as the ''lord of nothing." He is among the weakest demon lords but is a terrifying foe nonetheless. He embodies many of the horrible abilities of various slimes, oozes, and puddings, and he commands impressive magical powers as well.

The domain of Juiblex is his by right of power-he has driven everything from the Slime Pits except the various slimes and oozes that teem there. Nevertheless, a few demons hezrous, mainly-pay him enough fealty that they bring victims for Juiblex and his slimy brood to hum and feed on.

Juiblex often appears as a 9-foot-tall cone of jelly and slime striated with black, green, and a disgusting mixture of brown, yellow, and gray. At other rimes, Juiblex is nothing but a seething pool of animate ooze. In any form, pulsating red eyes that look in all directions cover Juiblex completely.

Juiblex's symbol, hardly ever used, is that of a pseudopod dripping slime.

Combat

Juiblex's favorite tactic is to engulf a number of foes at once, invisibly, attacking the first with a contagion spell in addition to all other attacks.

Acid (Ex): Juiblex secretes acid that dissolves organic material and initial quickly. Any melee hit deals acid damage. Juiblex's acidic touch deals 50 points of damage per round to wood or metal objects. The opponent's armor and clothing dissolve and become useless immediately unless they succeed at a Reflex save (DC 41). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes Juiblex dissolves immediately unless it succeeds at a Reflex save (DC 41).

Improved Crab (Ex): If Juiblex hits a Medium-size or smaller opponent with a stun attack, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +44). If he hits with the slam, he can also constrict in the same round. Juiblex has the option to conduct the grapple normally, or simply use his pseudo-pod to hold the opponent (20 penalty on grapple check, but Juiblex is not considered grappled). In either case, each successful grapple check he makes during successive rounds automatically deals slam and acid damage.

Circle of Cold (Sp): If Juiblex wishes it, he exudes frigid cold so that all within 10 feet of him take 6d6 points of cold damage each round (Fort DC 41 half). This area of cold moves with him. He can raise or lower this effect as a free action.

Constrict (Ex): With a successful grapple check, Juiblex can crush a grabbed opponent, dealing 3d8+21 points of damage plus 2d6 points of acid damage. The opponent's clothing and armor take a -4 penalty on Reflex saves against the acid.

Create Slime (Sp): Once every other round, Juiblex can spew forth a patch of green slime anywhere within 20 feet of himself (including at a target, making a ranged touch attack with a bonus of +28) as a tree action.

Drown (Ex): A character who needs air to breath and becomes engulfed within Juiblex's horrible, acidic, semiliquid form must make a Constitution check (DC 10) every round in order to hold his or her breath. Each round, the DC increases by 1. Upon failing a check, the character falls unconscious (0 hp). The next round, he or she drops to -1 hp and is dying. The round after that, the character drowns and dies.

Engulf (Ex): Juiblex can simply bowl over a Large or smaller creature as a standard action. This attack affects as many opponents as his body can cover. Each target can make either an attack of opportunity against Juiblex or a Reflex save (DC 37) to avoid being engulfed A successful saving throw indicates that the target has been pushed back or aside (targets choice) as Juiblex moves forward. An engulfed creature is subject to Juiblex's acid and drown attacks and is considered to be grappled and trapped. Within his body. Juiblex cannot make a slam attack during a round in which he attempts to engulf, but each engulfed creature takes automatic slam damage in that round and every round thereafter that it remains trapped.

Spell-Like Abilities: At will-blasphemy, contagion, deeper darkness, desecrate, detect goad, detect law, detect thoughts, fear, greater dispelling, hold monster, invisibility, phase door, read magic, telekinesis, teleport without error, longues (self only), touch of Juiblex (no corruption cost), true seeing, unhallow, unholy aura. unholy blight, utterdark: 1/day-befoul blasphemy despoil. unholy aura. Caster level 20th; save DC 15 + spell level.

Amorphous (Ex): Blunt weapons and impact damage deal no damage to Juiblex. He is able to slip through spaces that otherwise could accommodate a creature no larger than Tiny because of his jellylike substance.

Circle of Darkness (Sp): Juiblex can create an area around himself with a 10-foot radius of complete darkness that no being can see within. This special magical darkness can be dispelled (as a spell from a 20th-lcvcl caster), but no light spell can counter it. This area moves with Juiblex.

Immunities (Ex): Juiblex is immune to paralysis, stunning, polymorphing, and critical hits because he has no discernible anatomy.

Summon Oozes (Sp): Once per day, Juiblex can automatically summon 1d6 gray oozes, ld4 ochre jellies, or 1d2 black puddings.

Summon Tanar'ri (Sp): Once per day Juiblex can automatically summon 3d10 dretches or 1 hezrou.

Tanar'ri Traits: Juiblex can communicate telepathically with any creature within 100 feet that has a language. He is immune to electricity and poison, and he has acid resistance 20, cold resistance 20, and fire resistance 20.

The Goals of Juiblex

Juiblex does not plot and scheme. Juiblex is content to simply exist, destroying and killing and corroding anything he can get his tendrils on. He hates everything and revels only in destruction.

The Servants of Juiblex

Juiblex has many slime, pudding, ooze, and jelly "servants," although none are intelligent enough to serve the demon lord willingly-except for one.

Darkness Given Hunger is the largest black pudding known. It was possessed by a hezrou demon at Juiblex's command, and then an imprison possessor spell was cast upon the fusion, making it permanent, for centuries, the demon has dwelled within the pudding, and the two have truly become one in the foul depths of the Abyss. Now, Darkness Given Hunger is Juiblex's main servant, helping patrol the Abyssal layer upon which they both dwell, looking for food.

Darkness Given Hunger: Unique advanced black pudding/demon fusion; CR 18; Gargantuan aberration; HD 30d10+210; hp 540; Init -3; Spd 20 ft., climb 20 ft.; AC 3, touch 3, flat-footed 3; Atk +25 melee (2d6+10/19-20, slam);

Face/Reach 5 ft, by 20 ft,/ 10 ft.; SA acid, constrict 2d8+10 plus 2d6 acid, improved grab, spell-like abilities, stench; SQ blind-sight 60 ft., DR 20/+3. immunities. SR 27; AL CE; SV Fort +17, Ref+9, Will +14; Str 25, Dex 4, Con 24, Int 12, Wis 14, Cha 11.

Skills and Feats*: Climb +25, Concentration +40, Hide +18, Intimidate +10, Listen +43, Move Silently +30, Search +34, Spellcraft +34, Spot +42; Blind-Fight, Cleave, Improved Bull Rush, Improved Critical (slam), Iron Will, Lightning Reflexes, Power Attack, Thrall to Demon.

Acid (Ex): Darkness Given Hunger secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The puddings acidic touch deals 50 points of damage per round to wood or metal objects. An opponent's armor and clothing dissolve and become useless immediately unless they succeed at a Reflex save (DC 32). The acid can dissolve stone, dealing 20 points of damage per round of contact.

A metal or wooden weapon that strikes Darkness Given Hunger dissolves immediately unless it succeeds at a Reflex save (DC 32).

Constrict (Ex): With a successful grapple check, Darkness Given Hunger can crush a grabbed opponent, dealing 2d8+10 points of bludgeoning damage and 2d6 points of acid damage. The opponents clothing and armor take a -4 penalty on Reflex saves against the acid.

Improved Grab (Ex): If Darkness Given Hunger hits a Medium-size or smaller opponent with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +41). If it hits with the slam, it can also constrict in the same round. Thereafter, Darkness Given Hunger has the option to conduct the grapple normally, or simply use its pseudopod to hold the opponent (-20 penalty on grapple check, but it is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam, acid, and constrict damage.

Spell-Like Abilities: At will-amimate object, blasphemy, blink, chaos hammer, deeper darkness, desecrate, detect good, detect magic, dispel good, magic circle against, good, product flame, summon swarm, teleport without error (self plus 50 pounds of objects only), unholy blight; 3/day-gaseous/arm. Caster level 13th; save DC 10 + spell level

Stench (Ex): Darkness Given Hunger produces a foul-smelling, toxic slime when it fights. Any creature except a tanar'ri with 10 feet must succeed at a Fortitude save (DC 32) or be overwhelmed by nausea. It is rendered helpless from gagging and vomiting as long as it remains in the affected area and for ld4 rounds afterward. A creature that successfully saves takes a -2 morale penalty on attack rolls but cannot be affected by Darkness Given Hunger's stench again for 24 hours. A delay poison or neutralize poison spell removes the effect.

Blindsight (Ex): Darkness Given Hunger is blind, but its entire body is a primitive sensory organ that can ascertain prey by scent and vibration. This ability enables it to discern objects and creatures within 60 feet. Darkness Given Hunger usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight.

Immunities; Darkness Given Hunger is immune to poison, sleep, paralysis, stunning, and polymorphing, and it is not subject to critical hits.

*Skills and Feats: Darkness Given Hunger gains skills and feats as its demonic component.