BELIAL/FIERNA, LORD OF THE FOURTH

from Book of Vile Darkness

belial&fiernaMedium Size Outsider (Evil, Lawful)

Hit Dice: 36d8+288 (450 hp)

Initiative: +11

Speed: 3O ft., fly 60 ft. (perfect)

AC: 40 (+7 Dex, +6 insight, +17 natural), touch 23, flat-footed 33

Attacks: +4 ranseur +50/+45/+40/+35 melee (Belial); flame blade +46/+41/+36/+31 melee touch (Fierna)

Damage: +4 ranseur 2d4+13 plus 1 vile/X3 (Belial), flame blade 2d8+20 fire/15-20 (Fierna)

Face/Reach: 5 ft. by 5 ft./5 ft. (10 ft. with ranseur)

Special Attacks: Fear aura, spell-like abilities

Special Qualities: Baatezu traits, DR15/+6, outsider traits, regeneration 7, SR 36, summon baatezu

Saves: Fort +28, Ref +29, Will +29

Abilities: Str 29, Dex 25, Con 27, Int 28, Wis 28, Cha 39

Skills: Appraise +27, Balance +13, Bluff +50, Concentration +44, Diplomacy +58, Disguise +50, Escape Artist +16, Gather Information +50, Hide +25, Innuendo +50, Intimidate +36, Jump +13, Knowledge (arcana) +27, Knowledge (nobility and royalty) +45, Knowledge (religion) +27, Knowledge (the planes) +27, Listen +45, Move Silently +25, Scry +27, Search +45, Sense Motive +45, Spellcraft +45, Spot +45,Tumble +29

Feats (Belial): Combat Reflexes, Dark Speech, Dodge, Expertise, Improved Disarm, Improved Initiative, Lightning Reflexes, Quicken Spell-like Ability, Vile Martial Strike (ranseur), Weapon Focus (ranseur)

Feats (Fierna): Dark Speech, Dodge, Expertise, Improved Critical (scimitar), Improved Initiative, Lightning Reflexes, Mortalbane, Quicken Spell-Like Ability, Violate Spell-Like Ability, Weapon Focus (scimitar)

Climate/Terrain: Any land and underground

Organization: Solitary

Challenge Rating: 24

Treasure: Quadruple standard

Alignment: Lawful evil

Advancement: -

 

Technically, the Lady Fierna rules the fourth layer of the Pit, known as Phlegethos. Most devils know, however, that Belial, her father and the former ruler of the layer, actually runs things from behind the scenes. Fierna has gained a reputation as an insatiable consumerer of males with little care or discrimination. Her father is really no better, quenching his dark needs often with captives, slaves, or other devils. Some say that Fierna and Belial's relationship has been consummated in incestuous ways.

Fierna dwells in a flaming palace of rough rock, deep caverns, and pools of magma. At its heart lie elegant halls of marble and a bejeweled decor. No one except Fierna and her closest companions are allowed here, for this is where her father spends all his time.

Both Fierna and her father are tall, dark humanoids with small horns on their forehead. Both are quite handsome and sexual, with smoldering red eyes. They dress in regal finery. Belial always carries his ranseur, but Fierna never wields a weapon, relying on her flame blade attack.

The symbol that both often use is a pair of red glowing eyes over a horizontally positioned ranseur, with the whole thing circled by a red tail ending in a wicked barb.

Combat

The statistics and ability descriptions are for both Belial and Fierna, except where noted. Fierna typically enters battle with fire shield and magic circle against good active. Belial favors his ranseur and goes into a fight with see invisibility, magic circle against good, and unholy aura active.

Fear Aura (Su): As a free action, Belial and Fierna can create an aura of fear in 20-foot radius. It is otherwise identical with fear cast by a 15th-level caster (save DC 42). If the save is successful, that creature cannot be affected again by this fear aura for 24 hourd. Other baatezu are immune to the aura.

Spell-like Abilities(Belial): At will - blasphemy, charm monster, deeper darkness, desecrate, detect good, detect magic, geas/quest, greater dispelling, greater restoration, hellfire storm, locate creature, locate object, magiccircle against good, major image, produce flame, raise dead, see invisibility, suggestion, teleport without error, unholy aura, unhallow, wall of fire; 1/day - dominate monster, symbol (pain), wish. Caster level 20th; save DC 24 + spell level.

Spell-Like Abilities (Fierna): At will - dececrate, detect good, detect magic, dispel magic, fireball, fire shield, flame blade (double damage), hellfire storm, magic circle against good, produce flame, suggestion, teleport without error, wall of fire; 1/day - fire storm, meteor swarm, wish. Caster level 20th; save DC 24 + spell level.

Baatezu Traits: Belial and Fierna can communicate telepathically with any creature within 100 feet that has a language. In addition, they can see perfectly in darkness of any kind, even that created by a deeper darkness spell. Belial and Fierna is immune to fire and poison and they each have acid resistance 20 and cold resistance 20.

Regeneration (Ex): Belial and Fierna take normal damage from holy and blessed weapons of at least+4 enchancement.

Summon Bualeiu (Sp): Three limes per day, enher Belial or Fierna can automatically summon 4 barbazu or hamatulas. Alternatively, Belial (but not Fierna) can summon 1 pit fiend.

Posessions: Belial's +4 ranseur is a minor artifact that causes those it strikes to feel wracking pain that drain 2 points of Dexterity. A successful hit also implies -4 penalty on attack rolls, skill checks or ability checks (fort DC 24 negates). The latter effect must be removed by a heal of break enchantment spell.

The Goals of Belial/Fierna

Fierna has no interest in ruling, gaining power, or taking part in the complicated politics of hell. Instead, she is much more interested in taking advantage of her position and wealth to live an existence of comfort and pleasure. Thus, she is not at all resentful that her father actually does all the "work" and she simply says what he warns her to.

Belial was the enemy to Geryon and Moloch, both of whom were deposed in the Reckoning. He also hates Mammon. However, he currently has his sights set on the fifth and sixth layers of hell.. He feels that if he can overcome Levistus, the Hag Countess will be easily defeated soon after. Belial has been an ally of Baalzebul over the centuries even through the Reckoning. They keep their relationship more of a secret nowadays, but Belial would come to Baalzebul's side if he needed him. Should this ever happen, however, Mephistopheles would probably attempt to use Fierna against her father - either as an ally or, if that is impossible, a hostage.

The Servants of Belial/Fierna

Gazra is Fierna's constant companion and consort. While she luxuriates in magma-filled pools, he goes about many of the mundane affairs of state that she ignores. Levistus- through his servants-has attempted to convert Gazra to his camp on many occasions. Eventually, the pit fiend might indeed succumb to the temptations offered by Levistus. For now, he is loyal to Fierna. Should she ever turn her affections from him, however, things could change. Gazra is jealous and hateful toward Belial, but he keeps those feelings hidden.

Gazra: Male advanced pit fiend; CR 18; Huge outsider (evil, lawful); HD 26d8+182; hp 299; Init +4; Spd 40 ft., fly 60 ft (average), AC 35, touch 8. flat-footed 35; Atk +35 melee (2d4+11, 2 claws) and +30 melee (2d6+5, 2 wings) and +30 melee (2d6+5 plus poison plus disease, bite) and +30 melee (2d6+5, tail slap); Face/Reach 5 ft. by 10 ft.,/15 ft.; SA constrict 2d6+16, disease, fear aura, improved grab, poison, spell-like abilities; SQ baatezu traits, DR 25/+2, outsider traits, regeneration 5, SR 30, summon baatezu; AL LE; SV Fort +22, Ref +15, Will +20; Str 33, Dex 11, Con 25, Int 20, Wis 20, Cha 16

Skills and Feats: Bluff +32, Climb +36, Concentration +34, Diplomacy +12, Disguise +31, Hide +12, Intimidate +7, Jump +36, Knowledge (arcana) +34, Listen +34, Move Silently +29, Search +34, Spellcraft +34, Spot +34; Cleave, Corrupt Spell-Like Ability, Great Cleave, Improved Initiative, Power Attack, Quicken Spell-Like Ability, Vile Natural Attack (claw).

Constrict (Ex): With a successful grapple check. Cazra can crush a grabbed opponent, dealing 2d6+16 points of bludgeoning damage.

Disease (Ex): Even if an affected creature saves against Gazra's poison, it must succeed at a Fortitude save (DC 30, or contract devil chills. The incubation period is ld4 days, and the disease deals ld6 points of Strength damage. The victim must make three successful Fortitude saving throws in a row to recover (see Disease in Chapter 3 of the DUNGEON MASTER'S Guide).

Fear Aura (Su): As a free action, Gazra can create an aura of fear in a 20-foot radius. It is otherwise identical with a fear spell (caster level 15th; Will DC 26 negates). If the save is successful, that creature cannot be affected again by Gazra's fear aura for 24 hours. Other baatezu are immune to the aura.

Improved Grab (Ex): If Gazra hits a Medium-size or smaller opponent with a tail slap attack, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +45). If he hits with the tail slap, he can also constrict. Gazra has the option to conduct the grapple normally, or simply use his tail to hold the opponent (-20 penalty on grapple check, but Gazra is not considered grappled). In either case, each successful grapple check he makes during successive rounds automatically deals tail slap damage,

Poison (Ex): Gazra delivers his poison (Fortitude save DC 30) with each successful bite attack. The Initial damage is 1d6 points of Constitution damage; the secondary damage is death.

Spell-like Abilities: At will-animate dead, blasphemy, charm person, create undead, desecrate, detect good, detect magic, dispel magic, fireball, hold person, improved invisibility, magic circle against good* major image, produce flame, polymorph self, pyrotechnics, suggestion, teleport without error (self plus SO pounds of objects only), unholy aura, unhallow, wall of fire; 1/day-meteor swarm, symbol (any). Caster level 17th; save DC 13 + spell level.

Once per year Gazra can use wish. Caster level 20th.

Baatezu Traits: Cazra can communicate telepathically with any creature within 100 feet that has a language, in addition, he can see perfectly in darkness of any kind, even that created by a deeper darkness spell. Gazra is immune to fire and poison, and he has acid resistance 20 and cold resistance 20.

Outsider Traits: Gazra cannot be raised or resurrected.

Regeneration (Ex): Gazra takes normal damage from holy and blessed weapons of at least +3 enhancement.

Summon Baatezu (Sp): Twice per day, Gazra can automatically summon 2 lemures, osyluths, or barbazu. or 1 erinyes, cornugon, or gelugon.

Possessions: Bracers of armor +4, ring of evasion.